System part of ECS working over network

It took a while, but I finally have at least one player’s position being sent over the network with the ECS and processed by a debug cube rendering system. Some of the time was spent performing some rudimentary performance testing, which was not promising. I’m aiming to get back to the same state which the game object system reached in the next week. After that, saving and loading game data will be next as the player names and colours are still being assinged to the same value from the server. This will probably be a bigger chunk of work due to the need to make a menu system. In the meantime I could just show a basic menu with simple name and colour entry fields.

Anyway, here’s a screenshot of what I’ve got with the system:

ECS-driven cube.