Resource management loading

While this may not seem impressive, it shows that the resource manager is doing what it should.

This was just one call to get the model, which also loaded the material, which loaded the texture. Right now it will just load in reverse order (texture, material, model), which isn’t great. The order should be material->model->texture, based on the location on the disc. I’m happy with how it is for now. A priority queue for doing this correctly will be something I’ll try and implement before the teaser releases.

I’m also thinking about making weekly releases, but I don’t know if it would be interesting to anyone. At least I’m where I should have been on Monday. Meaning I need to have the selection, transform tools, and lights implemented by this Sunday.

A grey cube in a red void